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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -466,28 +466,33 @@ Phaser.Point.centroid = function (points, out) {
466466
467467 if ( typeof out === "undefined" ) { out = new Phaser . Point ( ) ; }
468468
469- if ( Object . prototype . toString . call ( points ) !== '[object Array]' ) {
470- throw new Error ( "Phaser.Point. Parameter 'points' must be an array" )
469+ if ( Object . prototype . toString . call ( points ) !== '[object Array]' )
470+ {
471+ throw new Error ( "Phaser.Point. Parameter 'points' must be an array" ) ;
471472 }
472473
473474 var pointslength = points . length ;
474475
475- if ( pointslength < 1 ) {
476- throw new Error ( "Phaser.Point. Parameter 'points' array must not be empty" )
476+ if ( pointslength < 1 )
477+ {
478+ throw new Error ( "Phaser.Point. Parameter 'points' array must not be empty" ) ;
477479 }
478480
479- if ( pointslength === 1 ) {
481+ if ( pointslength === 1 )
482+ {
480483 out . copyFrom ( points [ 0 ] ) ;
481484 return out ;
482485 }
483486
484- for ( var i = 0 ; i < pointslength ; i ++ ) {
487+ for ( var i = 0 ; i < pointslength ; i ++ )
488+ {
485489 Phaser . Point . add ( out , points [ i ] , out ) ;
486490 }
487491
488492 out . divide ( pointslength , pointslength ) ;
489493
490494 return out ;
495+
491496} ;
492497
493498// Because PIXI uses its own Point, we'll replace it with ours to avoid duplicating code or confusion.
Original file line number Diff line number Diff line change @@ -595,28 +595,31 @@ Phaser.Cache.prototype = {
595595 {
596596 if ( this . _physics [ key ] && this . _physics [ key ] . data [ object ] )
597597 {
598- fixtures = this . _physics [ key ] . data [ object ] ;
598+ var fixtures = this . _physics [ key ] . data [ object ] ;
599599
600600 //try to find a fixture by it's fixture key if given
601601 if ( fixtures && fixtureKey )
602602 {
603- for ( var fixture in fixtures )
603+ for ( var fixture in fixtures )
604604 {
605- //this contains the fixture data of a polygon or a circle
606- fixture = fixtures [ fixture ]
607- //test the key
608- if ( fixture . fixtureKey === fixtureKey )
605+ // This contains the fixture data of a polygon or a circle
606+ fixture = fixtures [ fixture ] ;
607+
608+ // Test the key
609+ if ( fixture . fixtureKey === fixtureKey )
609610 {
610611 return fixture ;
611612 }
613+
612614 }
613615
614- //we did not find the requested fixture
616+ // We did not find the requested fixture
615617 console . warn ( 'Phaser.Cache.getPhysicsData: Could not find given fixtureKey: "' + fixtureKey + ' in ' + key + '"' ) ;
616- } else {
618+ }
619+ else
620+ {
617621 return fixtures ;
618622 }
619-
620623 }
621624 else
622625 {
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