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@@ -60,6 +60,7 @@ Version 2.0.4 - "Mos Shirare" - in development
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### Updates
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* Updated to [Pixi.js 1.5.3](https://github.com/GoodBoyDigital/pixi.js/releases/tag/v1.5.3)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson@metrofun)
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* Timer has removed all use of local temporary vars in the core update loop.
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* The Input.reset `hard` reset parameter is now passed down to the Keyboard and Key reset methods.
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* BitmapData.processPixelRGB lets you perform a custom callback on every pixel in the BitmapData.
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* P2.World now has its own pause and resume methods, so you can pause the physics simulation independent of your game (thanks @georgiee)
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* Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
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* Add scaleMode params to FilterTexture and RenderTexture (pixi.js update by @giraluna)
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### Bug Fixes
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* Point.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
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* P2.Body.loadPolygon has been updated to correct center of mass issues (thanks @georgiee, fix #749)
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* Game checks if window.console exists before using it (should fix IE9 issues when dev tools are closed), however it is still used deeper in Pixi.
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* Masks now work when used in RenderTextures / CacheAsBitmap and Filters (pixi.js update)
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* Fixed bug where stroked text sometimes got clipped (pixi.js update)
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