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Final 0.9.4 release
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Phaser/Phaser.ts

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/**
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* Phaser
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*
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* v0.9.4 - April 24th 2013
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* v0.9.4 - April 28th 2013
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*
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* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
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*

Phaser/phaser.js

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/**
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* Phaser
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*
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* v0.9.4 - April 24th 2013
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* v0.9.4 - April 28th 2013
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*
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* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
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*

README.md

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Phaser
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======
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Version: 0.9.4 Released: XX April 2013
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Version: 0.9.4 Released: 28th April 2013
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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2020

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V0.9.4
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* Fixed Tilemap bounds check if map was smaller than game dimensions
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* Added Tilemap.getTile, getTileFromWorldXY, getTileFromInputXY
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* Added Tilemap.setCollisionByIndex and setCollisionByRange
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* Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
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* Added additional check to Camera.width/height so you cannot set them larger than the Stage size
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* Added Collision.separateTile and Tilemap.collide
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* Fixed Tilemap bounds check if map was smaller than game dimensions
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* Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
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* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
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* Updated Gruntfile to export new version of phaser.js wrapped in a UMD block for require.js/commonJS (thanks Hackmaniac)
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Requirements
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------------

Tests/misc/screen grab.js

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Tests/misc/screen grab.ts

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Tests/tilemap/collision.js

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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.load();
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}
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var map;
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]);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('melon', 100, 0, false, 0);
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emitter.makeParticles('chunk', 100, 0, false, 1);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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emitter.start(false, 10, 0.1);
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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test = myGame.createSprite(200, 64, 'ufo');

Tests/tilemap/collision.ts

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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.load();
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('melon', 100, 0, false, 0);
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emitter.makeParticles('chunk', 100, 0, false, 1);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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emitter.start(false, 10, 0.1);
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emitter.start(false, 10, 0.05);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;

Tests/tweens/properties.js

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Tests/tweens/properties.ts

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