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src/renderer/webgl/shaders/src Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1- #define SHADER_NAME PHASER_SINGLE_VS
2-
3- precision mediump float ;
4-
5- uniform mat4 uProjectionMatrix;
6-
7- attribute vec2 inPosition;
8- attribute vec2 inTexCoord;
9- attribute float inTexId;
10- attribute float inTintEffect;
11- attribute vec4 inTint;
12-
13- varying vec2 outTexCoord;
14- varying float outTintEffect;
15- varying vec4 outTint;
16-
17- void main ()
18- {
19- gl_Position = uProjectionMatrix * vec4 (inPosition, 1.0 , 1.0 );
20-
21- outTexCoord = inTexCoord;
22- outTint = inTint;
23- outTintEffect = inTintEffect;
24- }
1+ #define SHADER_NAME PHASER_SINGLE_VS
2+
3+ precision mediump float ;
4+
5+ uniform mat4 uProjectionMatrix;
6+
7+ attribute vec2 inPosition;
8+ attribute vec2 inTexCoord;
9+ attribute float inTexId;
10+ attribute float inTintEffect;
11+ attribute vec4 inTint;
12+
13+ varying vec2 outTexCoord;
14+ varying float outTintEffect;
15+ varying vec4 outTint;
16+
17+ void main ()
18+ {
19+ gl_Position = uProjectionMatrix * vec4 (inPosition, 1.0 , 1.0 );
20+
21+ outTexCoord = inTexCoord;
22+ outTint = inTint;
23+ outTintEffect = inTintEffect;
24+ }
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