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Internally the Time class has been updated to split out the RAF and SetTimeout implementations. This cuts down the update loop workload significantly, which was causing a performance optimization bottleneck in V8.
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@@ -253,6 +253,7 @@ Version 2.4 - "Katar" - in dev
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* Phaser.DeviceButton.ctrlKey is a boolean that holds if the control key was held down or not during the last button event.
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* Phaser.GamepadButton has been removed and now uses DeviceButton instead. Three internal API changes took place: `processButtonDown` is renamed to `start`, `processButtonUp` is renamed to `stop` and `processButtonFloat` is renamed to `padFloat`. If you extended GamepadButton in your own code you need to replace it with DeviceButton.
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* MSPointer now checks the `pointerType` property of the DOM event and if it matches 'mouse' it will update `Input.mousePointer`, rather than `Input.pointer1` (or whatever the next free Pointer was).
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* Time.suggestedFps is now only populated if `Time.advancedTiming` is enabled.
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### p2.js Upgraded to version 0.7.0
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@@ -405,6 +406,7 @@ For the full list of p2 additions please read [their change log](https://github.
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* LoaderParser.bitmapFont, xmlBitmapFont and jsonBitmapFont all now return the font data rather than write it to the now deprecated PIXI.BitmapText.fonts global array.
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* PIXI.BitmapText has been removed as a global array, as it is no longer used.
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* PIXI has been made available for Phaser when using requireJS (thanks @mkristo#1923)
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* Internally the Time class has been updated to split out the RAF and SetTimeout implementations. This cuts down the update loop workload significantly, which was causing a performance optimization bottleneck in V8.
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