@@ -3,7 +3,8 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
33
44function preload ( ) {
55
6- game . load . image ( 'box' , 'assets/sprites/block.png' ) ;
6+ // game.load.image('box', 'assets/sprites/block.png');
7+ game . load . image ( 'box' , 'assets/sprites/diamond.png' ) ;
78
89}
910
@@ -31,14 +32,16 @@ function create() {
3132 // box.body.setRectangle(64, 64, 95/2,95/2);
3233
3334 // Works
34- box . body . clearShapes ( ) ;
35+ // box.body.clearShapes();
3536 // box.body.addPolygon({}, [ [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5] ]);
3637
3738 // Works
3839 // box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]);
3940
4041 // Works
41- box . body . addPolygon ( { } , - 100 , 100 , - 100 , 0 , 100 , 0 , 100 , 100 , 50 , 50 ) ;
42+ // box.body.addPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50);
43+
44+ box . body . addPolygon ( { } , 32 , 13 , 17 , 28 , 15 , 28 , 0 , 13 , 0 , 7 , 7 , 0 , 25 , 0 , 32 , 7 ) ;
4245
4346 // Works
4447 // box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5);
@@ -79,7 +82,7 @@ function update() {
7982
8083function render ( ) {
8184
82- game . debug . renderShape ( box . body , 0 ) ;
85+ game . debug . renderPhysicsBody ( box . body , 0 ) ;
8386
8487 // game.debug.renderText(box.body., 32, 32);
8588 // game.debug.renderText('y: ' + box.body.velocity.y, 32, 64);
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