@@ -236,14 +236,14 @@ var CollisionInfo = {
236236 var forceX = ( touchingX || overlapX < overlapY ) ;
237237
238238 // Swizzle it if the body was moving so fast the penetration is too deep to resolve using faces alone
239- if ( forceX && ( maxOverlapY >= maxOverlapX ) )
240- {
241- forceX = false ;
242- }
243- else if ( ! forceX && ( maxOverlapX >= maxOverlapY ) )
244- {
245- forceX = true ;
246- }
239+ // if (forceX && (maxOverlapY > maxOverlapX))
240+ // {
241+ // forceX = false;
242+ // }
243+ // else if (!forceX && (maxOverlapX < maxOverlapY))
244+ // {
245+ // forceX = true;
246+ // }
247247
248248 var face = ( forceX ) ? faceX : faceY ;
249249
@@ -278,7 +278,7 @@ var CollisionInfo = {
278278
279279 // Collision Checks
280280
281- var abort = embedded ;
281+ var abort = false ;
282282
283283 if ( ! abort )
284284 {
@@ -337,40 +337,47 @@ var CollisionInfo = {
337337 {
338338 console . log ( 'body1:' , body1 . gameObject . name , 'vs body2:' , body2 . gameObject . name , 'on face' , face , faceX , faceY ) ;
339339 console . log ( 'intersects?' , intersects , 'xy' , intersectsX , intersectsY , 'touching?' , touching ) ;
340- console . log ( 'body1 x:' , body1 . x , 'right:' , body1 . right , 'body2 x:' , body2 . x , 'right:' , body2 . right ) ;
341- console . log ( 'body1 y:' , body1 . y , 'bottom:' , body1 . bottom , 'body2 y:' , body2 . y , 'bottom:' , body2 . bottom ) ;
342- console . log ( 'embedded?' , embeddedX , embeddedY ) ;
343-
344- var col1 = body1 . checkCollision ;
345- var col2 = body2 . checkCollision ;
340+ console . log ( 'body1 x:' , body1 . x , 'right:' , body1 . right ) ;
341+ console . log ( 'body1 y:' , body1 . y , 'bottom:' , body1 . bottom ) ;
342+ console . log ( 'body2 x:' , body2 . x , 'right:' , body2 . right ) ;
343+ console . log ( 'body2 y:' , body2 . y , 'bottom:' , body2 . bottom ) ;
344+ console . log ( 'embedded?' , embeddedX , embeddedY , 'aborted?:' , abort ) ;
345+ console . log ( 'prev body1 x:' , body1 . prev . x , 'prev y:' , body1 . prev . y ) ;
346+ console . log ( 'prev body2 x:' , body2 . prev . x , 'prev y:' , body2 . prev . y ) ;
347+ console . log ( 'velocity1 x:' , body1 . velocity . x , 'y:' , body1 . velocity . y ) ;
348+ console . log ( 'velocity2 x:' , body2 . velocity . x , 'y:' , body2 . velocity . y ) ;
349+
350+ // var col1 = body1.checkCollision;
351+ // var col2 = body2.checkCollision;
346352
347353 // console.log('check x:', checkX, 'y:', checkY);
348- console . log ( 'check col 1:' , col1 . up , 'down:' , col1 . down , 'left:' , col1 . left , 'right:' , col1 . right ) ;
349- console . log ( 'check col 2:' , col2 . up , 'down:' , col2 . down , 'left:' , col2 . left , 'right:' , col2 . right ) ;
354+ // console.log('check col 1:', col1.up, 'down:', col1.down, 'left:', col1.left, 'right:', col1.right);
355+ // console.log('check col 2:', col2.up, 'down:', col2.down, 'left:', col2.left, 'right:', col2.right);
350356
351357 if ( forceX )
352358 {
353- console . log ( 'forceX' ) ;
354- console . log ( 'body1 overlaps body2 on the ' + ( ( faceX === CONST . FACING_LEFT ) ? 'left' : 'right' ) + ' face' ) ;
359+ console . log ( 'FORCE X body1 overlaps body2 on the ' + ( ( faceX === CONST . FACING_LEFT ) ? 'left' : 'right' ) + ' face' ) ;
355360 }
356361 else
357362 {
358- console . log ( 'forceY' ) ;
359- console . log ( 'body1 overlaps body2 on the ' + ( ( faceY === CONST . FACING_UP ) ? 'top' : 'bottom' ) + ' face' ) ;
363+ console . log ( 'FORCE Y body1 overlaps body2 on the ' + ( ( faceY === CONST . FACING_UP ) ? 'top' : 'bottom' ) + ' face' ) ;
360364 }
361365
362366 console . log ( 'overlapX:' , overlapX , 'overlapY:' , overlapY ) ;
363- console . log ( 'distanceX:' , distanceX1 , distanceX2 , 'prevDistanceX' , prevDistanceX1 , prevDistanceX2 , 'left?' , ( distanceX1 > distanceX2 && prevDistanceX1 > prevDistanceX2 ) ) ;
364- console . log ( 'distanceY:' , distanceY1 , distanceY2 , 'prevDistanceY' , prevDistanceY1 , prevDistanceY2 , 'top?' , ( distanceY1 > distanceY2 && prevDistanceY1 > prevDistanceY2 ) ) ;
367+ console . log ( 'maxOverlapX:' , maxOverlapX , 'maxOverlapY:' , maxOverlapY ) ;
368+ console . log ( 'distanceX:' , distanceX1 , distanceX2 ) ;
369+ console . log ( 'prevDistanceX' , prevDistanceX1 , prevDistanceX2 , 'left?' , ( distanceX1 > distanceX2 && prevDistanceX1 > prevDistanceX2 ) ) ;
370+ console . log ( 'distanceY:' , distanceY1 , distanceY2 ) ;
371+ console . log ( 'prevDistanceY' , prevDistanceY1 , prevDistanceY2 , 'top?' , ( distanceY1 > distanceY2 && prevDistanceY1 > prevDistanceY2 ) ) ;
365372
366373 // console.log('shareX1:', shareX1, 'shareX2:', shareX2);
367374 // console.log('shareY1:', shareY1, 'shareY2:', shareY2);
368375
369- var blocked1 = body1 . blocked ;
370- var blocked2 = body2 . blocked ;
376+ // var blocked1 = body1.blocked;
377+ // var blocked2 = body2.blocked;
371378
372- console . log ( 'body1 blocked up:' , blocked1 . up , 'down:' , blocked1 . down , 'left:' , blocked1 . left , 'right:' , blocked1 . right ) ;
373- console . log ( 'body2 blocked up:' , blocked2 . up , 'down:' , blocked2 . down , 'left:' , blocked2 . left , 'right:' , blocked2 . right ) ;
379+ // console.log('body1 blocked up:', blocked1.up, 'down:', blocked1.down, 'left:', blocked1.left, 'right:', blocked1.right);
380+ // console.log('body2 blocked up:', blocked2.up, 'down:', blocked2.down, 'left:', blocked2.left, 'right:', blocked2.right);
374381
375382 // console.log('x compare (CI): ', body1.right, 'body2', body2.x, '=', (body1.right - body2.x));
376383 // console.log('y compare (CI): ', body1.bottom, 'body2', body2.y, '=', (body1.bottom - body2.y));
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