Commit b9f62e7
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You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc phaserjs#1989)
1 parent e4a505d commit b9f62e7
6 files changed
Lines changed: 12 additions & 5 deletions
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- src
- gameobjects
- components
- pixi/extras
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