Commit bc5c7cf
committed
When calling
Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)1 parent 9f8e9d2 commit bc5c7cf
2 files changed
Lines changed: 18 additions & 0 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
6 | 6 | | |
7 | 7 | | |
8 | 8 | | |
| 9 | + | |
| 10 | + | |
| 11 | + | |
| 12 | + | |
9 | 13 | | |
10 | 14 | | |
11 | 15 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
454 | 454 | | |
455 | 455 | | |
456 | 456 | | |
| 457 | + | |
| 458 | + | |
| 459 | + | |
| 460 | + | |
| 461 | + | |
| 462 | + | |
| 463 | + | |
| 464 | + | |
| 465 | + | |
| 466 | + | |
| 467 | + | |
| 468 | + | |
| 469 | + | |
| 470 | + | |
457 | 471 | | |
458 | 472 | | |
459 | 473 | | |
| |||
0 commit comments