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Removed the examples build script from the Gruntfile (fix phaserjs#592)
1 parent 30a0498 commit bc8b242

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Gruntfile.js

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@@ -352,17 +352,6 @@ module.exports = function (grunt) {
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}
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},
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examples: {
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all: {
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options: {
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base: 'examples',
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excludes: ['_site', 'assets', 'states', 'wip']
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},
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src: ['examples/**/*.js'],
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dest: 'examples/_site/examples.json'
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}
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},
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connect: {
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root: {
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options: {
@@ -374,7 +363,7 @@ module.exports = function (grunt) {
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});
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grunt.registerTask('default', ['build', 'examples']);
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grunt.registerTask('default', ['build']);
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grunt.registerTask('build', ['clean', 'concat', 'uglify']);
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grunt.registerTask('dist', ['clean', 'concat', 'uglify', 'copy']);
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README.md

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@@ -64,6 +64,13 @@ Bug Fixes
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* Ninja world collision to check right and bottom bounds (thanks dreadhorse, fix #571)
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* Group enableBody parameter was incorrectly assigned to the debug var (thanks BurnedToast, fix #565)
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* Fixed Tile callback check in Arcade Physics (fix #562)
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* Removed the examples build script from the Gruntfile (fix #592)
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TODO:
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* Check Group.create exists = false, is body added to world on next step?
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http://www.html5gamedevs.com/topic/4786-how-to-avoid-physics-body-when-creating-a-new-sprite/#entry29313
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Version 2.0.0 - "Aes Sedai" - March 13th 2014
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examples/assets/games/golf/course1.json

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