|
4 | 4 | * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} |
5 | 5 | */ |
6 | 6 |
|
| 7 | +var PropertyValueSet = require('./PropertyValueSet'); |
| 8 | + |
7 | 9 | /** |
8 | | - * [description] |
| 10 | + * Takes an array of Game Objects, or any objects that have the public property `blendMode` |
| 11 | + * and then sets it to the given value. |
| 12 | + * |
| 13 | + * The optional `step` property is applied incrementally, multiplied by each item in the array. |
| 14 | + * |
| 15 | + * To use this with a Group: `SetBlendMode(group.getChildren(), value)` |
9 | 16 | * |
10 | 17 | * @function Phaser.Actions.SetBlendMode |
11 | 18 | * @since 3.0.0 |
12 | 19 | * |
13 | | - * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. |
14 | | - * @param {number} value - [description] |
| 20 | + * @param {array|Phaser.GameObjects.GameObject[]} items - The array of items to be updated by this action. |
| 21 | + * @param {number} value - The amount to set the property to. |
| 22 | + * @param {integer} [index=0] - An optional offset to start searching from within the items array. |
| 23 | + * @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
15 | 24 | * |
16 | | - * @return {array} The array of Game Objects that was passed to this Action. |
| 25 | + * @return {array} The array of objects that were passed to this Action. |
17 | 26 | */ |
18 | | -var SetBlendMode = function (items, value) |
| 27 | +var SetBlendMode = function (items, value, index, direction) |
19 | 28 | { |
20 | | - for (var i = 0; i < items.length; i++) |
21 | | - { |
22 | | - items[i].setBlendMode(value); |
23 | | - } |
24 | | - |
25 | | - return items; |
| 29 | + return PropertyValueSet(items, 'blendMode', value, 0, index, direction); |
26 | 30 | }; |
27 | 31 |
|
28 | 32 | module.exports = SetBlendMode; |
0 commit comments