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@@ -124,6 +124,7 @@ New features:
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* Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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* Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key).
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* TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras.
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* The StateManager now looks for a function called 'resumed' which is called when a game un-pauses.
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