@@ -7,9 +7,9 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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88Phaser is a 2D JavaScript/TypeScript HTML5 Game Framework based heavily on [ Flixel] ( http://www.flixel.org ) .
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10- [ Twitter] ( https://twitter.com/photonstorm ) <br />
11- [ Development Blog] ( http://www.photonstorm.com ) <br />
12- [ Support Forum] ( http://www.html5gamedevs.com/forum/14-phaser/ )
10+ Follow on [ Twitter] ( https://twitter.com/photonstorm ) <br />
11+ Read the [ Development Blog] ( http://www.photonstorm.com ) <br />
12+ Join the [ Support Forum] ( http://www.html5gamedevs.com/forum/14-phaser/ )
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1414Try out the [ Phaser Test Suite] ( http://gametest.mobi/phaser/ )
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3535* Added new Scanlines Camera FX.
3636* Fixed offset values being ignored in GeomSprite.renderPoint (thanks bapuna).
3737* Added new Mirror Camera FX. Can mirror the camera image horizontally, vertically or both with an optional fill color overlay.
38- * Added Camera.disableClipping for when you don't care about things being drawn outside the edge (usful for some FX).
38+ * Added Camera.disableClipping for when you don't care about things being drawn outside the edge (useful for some FX).
3939* Updated TilemapLayer so that collision data is now stored in _ tempTileBlock to avoid constant array creation during game loop.
4040* TilemapLayer.getTileOverlaps() now returns all tiles the object overlapped with rather than just a boolean.
4141* Tilemap.collide now optionally takes callback and context parameters which are used if collision occurs.
4949* Added TilemapLayer.replaceTile - scans the given region of the map and replaces all instances of tileA with tileB. tileB is left unaffected.
5050* Added TilemapLayer.fillTiles - fills the given region of the map with the tile specified.
5151* Added TilemapLayer.randomiseTiles - fills the given region of the map with a random tile from the list specified.
52- * Added fun new "map draw" test - reflect those carrots! :)
53- * Changed SoundManager class to respect volume on first place (thanks initials and hackmaniac)
52+ * Added fun new "map draw" test - rebound those carrots! :)
53+ * Changed SoundManager class to respect volume on first play (thanks initials and hackmaniac)
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5555Requirements
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