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Added ghosting info to Keyboard docs.
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README.md

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@@ -93,6 +93,7 @@ Version 2.0.4 - "Mos Shirare" - in development
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* StateManager.restart incorrectly skipped the first additional parameter after clearCache (thanks @mariusbrn, fix #722)
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* Line.angle and Math.angleBetween used Math.atan2 arguments in the wrong order (thanks @jotson, fix #724)
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* Group.destroy checks parent before removing (thanks @clark-stevenson, fix #733)
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* Fixed typo in P2.World.setMaterial (thanks @OpherV, fix #739)
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### ToDo

src/input/Keyboard.js

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/**
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* The Keyboard class handles looking after keyboard input for your game. It will recognise and respond to key presses and dispatch the required events.
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* The Keyboard class handles looking after keyboard input for your game.
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* It will recognise and respond to key presses and dispatch the required events.
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* Please be aware that lots of keyboards are unable to process certain combinations of keys due to hardware
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* limitations known as ghosting. Full details here: http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/
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*
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* @class Phaser.Keyboard
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* @constructor

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