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Tidy up shader code
1 parent d677b57 commit c07283c

18 files changed

Lines changed: 106 additions & 108 deletions

src/renderer/webgl/shaders/BitmapMask-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ module.exports = [
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'uniform sampler2D uMaskSampler;',
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'uniform bool uInvertMaskAlpha;',
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'',
11-
'void main()',
11+
'void main ()',
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'{',
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' vec2 uv = gl_FragCoord.xy / uResolution;',
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' vec4 mainColor = texture2D(uMainSampler, uv);',

src/renderer/webgl/shaders/BitmapMask-vert.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ module.exports = [
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'',
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'attribute vec2 inPosition;',
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'',
8-
'void main()',
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'void main ()',
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'{',
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' gl_Position = vec4(inPosition, 0.0, 1.0);',
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'}',

src/renderer/webgl/shaders/Copy-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ module.exports = [
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'',
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'varying vec2 outTexCoord;',
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'',
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'void main()',
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'void main ()',
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'{',
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' gl_FragColor = texture2D(uMainSampler, outTexCoord) * uBrightness;',
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'}',

src/renderer/webgl/shaders/Graphics-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ module.exports = [
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'',
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'varying vec4 outColor;',
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'',
8-
'void main()',
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'void main ()',
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'{',
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' gl_FragColor = vec4(outColor.bgr * outColor.a, outColor.a);',
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'}',

src/renderer/webgl/shaders/Multi-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ module.exports = [
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'varying float outTintEffect;',
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'varying vec4 outTint;',
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'',
13-
'void main()',
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'void main ()',
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'{',
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' vec4 texture;',
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'',

src/renderer/webgl/shaders/Multi-vert.js

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,5 @@ module.exports = [
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' outTint = inTint;',
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' outTintEffect = inTintEffect;',
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'}',
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'',
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''
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].join('\n');

src/renderer/webgl/shaders/PointLight-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ module.exports = [
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'varying vec4 lightColor;',
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'varying float lightRadius;',
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'',
12-
'void main()',
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'void main ()',
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'{',
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' vec2 center = vec2((lightPosition.x + 1.0) * uResolution.x, (lightPosition.y + 1.0) * uResolution.y);',
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'',

src/renderer/webgl/shaders/PostFX-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ module.exports = [
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'',
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'varying vec2 outTexCoord;',
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'',
10-
'void main()',
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'void main ()',
1111
'{',
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' gl_FragColor = texture2D(uMainSampler, outTexCoord);',
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'}',

src/renderer/webgl/shaders/Single-frag.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ module.exports = [
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'varying float outTintEffect;',
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'varying vec4 outTint;',
1111
'',
12-
'void main()',
12+
'void main ()',
1313
'{',
1414
' vec4 texture = texture2D(uMainSampler, outTexCoord);',
1515
' vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);',

src/renderer/webgl/shaders/src/BitmapMask.frag

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ uniform sampler2D uMainSampler;
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uniform sampler2D uMaskSampler;
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uniform bool uInvertMaskAlpha;
99

10-
void main()
10+
void main ()
1111
{
1212
vec2 uv = gl_FragCoord.xy / uResolution;
1313
vec4 mainColor = texture2D(uMainSampler, uv);

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