@@ -78,7 +78,7 @@ var TileSprite = new Class({
7878 GameObject . call ( this , scene , 'TileSprite' ) ;
7979
8080 /**
81- * [description]
81+ * The horizontal scroll position of the Tile Sprite.
8282 *
8383 * @name Phaser.GameObjects.TileSprite#tilePositionX
8484 * @type {number }
@@ -88,7 +88,7 @@ var TileSprite = new Class({
8888 this . tilePositionX = 0 ;
8989
9090 /**
91- * [description]
91+ * The vertical scroll position of the Tile Sprite.
9292 *
9393 * @name Phaser.GameObjects.TileSprite#tilePositionY
9494 * @type {number }
@@ -98,7 +98,9 @@ var TileSprite = new Class({
9898 this . tilePositionY = 0 ;
9999
100100 /**
101- * [description]
101+ * Whether the Tile Sprite has changed in some way, requiring an re-render of its tile texture.
102+ *
103+ * Such changes include the texture frame and scroll position of the Tile Sprite.
102104 *
103105 * @name Phaser.GameObjects.TileSprite#dirty
104106 * @type {boolean }
@@ -108,7 +110,7 @@ var TileSprite = new Class({
108110 this . dirty = true ;
109111
110112 /**
111- * [description]
113+ * The texture that the Tile Sprite is rendered to, which is then rendered to a Scene.
112114 *
113115 * @name Phaser.GameObjects.TileSprite#tileTexture
114116 * @type {?WebGLTexture }
@@ -118,7 +120,7 @@ var TileSprite = new Class({
118120 this . tileTexture = null ;
119121
120122 /**
121- * [description]
123+ * The renderer in use by this Tile Sprite.
122124 *
123125 * @name Phaser.GameObjects.TileSprite#renderer
124126 * @type {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer) }
@@ -222,7 +224,7 @@ var TileSprite = new Class({
222224 } ,
223225
224226 /**
225- * [description]
227+ * Render the tile texture if it is dirty, or if the frame has changed.
226228 *
227229 * @method Phaser.GameObjects.TileSprite#updateTileTexture
228230 * @since 3.0.0
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