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CHANGELOG.md

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# Change Log
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## Version 3.6.0 - in development
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## Version 3.5.2 - Kirito - 18th April 2018
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### New Features
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* Group.getLast will return the last member in the Group matching the search criteria.
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* Group.getFirstNth will return the nth member in the Group, scanning from top to bottom, that matches the search criteria.
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* Group.getLastNth will return the nth member in the Group, scanning in reverse, that matches the search criteria.
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### Updates
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### Bug Fixes
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* Impact Physics Game Objects have changed `setLite` to `setLiteCollision`.
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* Impact Physics Game Objects have changed `setPassive` to `setPassiveCollision`.
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* Impact Physics Game Objects have changed `setFixed` to `setFixedCollision`.
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* Impact Physics Game Objects have changed `setActive` to `setActiveCollision`, previously the `setActive` collision method was overwriting the Game Objects `setActive` method, hence the renaming.
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### Bug Fixes
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* Fixed a bug that caused data to not be passed to another Scene if you used a transition to start it. Fix #3586 (thanks @willywu)
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## Version 3.5.1 - Kirito - 17th April 2018
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package.json

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{
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"name": "phaser",
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"version": "3.6.0",
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"version": "3.5.2",
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"release": "Kirito",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
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"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",

src/const.js

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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.6.0',
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VERSION: '3.5.2',
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BlendModes: require('./renderer/BlendModes'),
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