@@ -423,7 +423,7 @@ var Vector2 = new Class({
423423 } ,
424424
425425 /**
426- * Right-hand normalize (make unit length) this Vector .
426+ * Rotate this Vector to its perpendicular, in the positive direction .
427427 *
428428 * @method Phaser.Math.Vector2#normalizeRightHand
429429 * @since 3.0.0
@@ -560,7 +560,7 @@ var Vector2 = new Class({
560560
561561/**
562562 * A static zero Vector2 for use by reference.
563- *
563+ *
564564 * This constant is meant for comparison operations and should not be modified directly.
565565 *
566566 * @constant
@@ -572,7 +572,7 @@ Vector2.ZERO = new Vector2();
572572
573573/**
574574 * A static right Vector2 for use by reference.
575- *
575+ *
576576 * This constant is meant for comparison operations and should not be modified directly.
577577 *
578578 * @constant
@@ -584,7 +584,7 @@ Vector2.RIGHT = new Vector2(1, 0);
584584
585585/**
586586 * A static left Vector2 for use by reference.
587- *
587+ *
588588 * This constant is meant for comparison operations and should not be modified directly.
589589 *
590590 * @constant
@@ -596,7 +596,7 @@ Vector2.LEFT = new Vector2(-1, 0);
596596
597597/**
598598 * A static up Vector2 for use by reference.
599- *
599+ *
600600 * This constant is meant for comparison operations and should not be modified directly.
601601 *
602602 * @constant
@@ -608,7 +608,7 @@ Vector2.UP = new Vector2(0, -1);
608608
609609/**
610610 * A static down Vector2 for use by reference.
611- *
611+ *
612612 * This constant is meant for comparison operations and should not be modified directly.
613613 *
614614 * @constant
@@ -620,7 +620,7 @@ Vector2.DOWN = new Vector2(0, 1);
620620
621621/**
622622 * A static one Vector2 for use by reference.
623- *
623+ *
624624 * This constant is meant for comparison operations and should not be modified directly.
625625 *
626626 * @constant
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