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Updated every test to use the new GameObjectFactory syntax
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156 files changed

Lines changed: 339 additions & 337 deletions

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Tests/camera fx/fade.js

Lines changed: 2 additions & 2 deletions
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@@ -10,8 +10,8 @@
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var car;
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var fade;
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function create() {
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myGame.createSprite(0, 0, 'background');
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car = myGame.createSprite(400, 300, 'car');
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myGame.add.sprite(0, 0, 'background');
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car = myGame.add.sprite(400, 300, 'car');
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// Add our effect to the camera
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fade = myGame.camera.fx.add(Phaser.FX.Camera.Fade);
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}

Tests/camera fx/fade.ts

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@@ -19,9 +19,9 @@
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2020
function create() {
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myGame.createSprite(0, 0, 'background');
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myGame.add.sprite(0, 0, 'background');
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24-
car = myGame.createSprite(400, 300, 'car');
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car = myGame.add.sprite(400, 300, 'car');
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// Add our effect to the camera
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fade = <Phaser.FX.Camera.Fade> myGame.camera.fx.add(Phaser.FX.Camera.Fade);

Tests/camera fx/flash.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,8 +10,8 @@
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var car;
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var flash;
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function create() {
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myGame.createSprite(0, 0, 'background');
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car = myGame.createSprite(400, 300, 'car');
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myGame.add.sprite(0, 0, 'background');
14+
car = myGame.add.sprite(400, 300, 'car');
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// Add our effect to the camera
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flash = myGame.camera.fx.add(Phaser.FX.Camera.Flash);
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}

Tests/camera fx/flash.ts

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Original file line numberDiff line numberDiff line change
@@ -19,9 +19,9 @@
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2020
function create() {
2121

22-
myGame.createSprite(0, 0, 'background');
22+
myGame.add.sprite(0, 0, 'background');
2323

24-
car = myGame.createSprite(400, 300, 'car');
24+
car = myGame.add.sprite(400, 300, 'car');
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// Add our effect to the camera
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flash = <Phaser.FX.Camera.Flash> myGame.camera.fx.add(Phaser.FX.Camera.Flash);

Tests/camera fx/mirror.js

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@@ -24,7 +24,7 @@
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// Experiment with variations on these to see the different mirror effects that can be achieved.
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//mirror.flipX = true;
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//mirror.flipY = true;
27-
myGame.createSprite(0, 0, 'backdrop');
27+
myGame.add.sprite(0, 0, 'backdrop');
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}
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function update() {
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {

Tests/camera fx/mirror.ts

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@@ -39,7 +39,7 @@
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//mirror.flipX = true;
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//mirror.flipY = true;
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myGame.createSprite(0, 0, 'backdrop');
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myGame.add.sprite(0, 0, 'backdrop');
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}
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Tests/camera fx/scanlines.js

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@@ -15,7 +15,7 @@
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scanlines.spacing = 2;
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// This is the color the lines will be drawn in
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scanlines.color = 'rgba(0, 0, 0, 0.8)';
18-
myGame.createSprite(0, 0, 'backdrop');
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myGame.add.sprite(0, 0, 'backdrop');
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}
2020
function update() {
2121
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {

Tests/camera fx/scanlines.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@
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// This is the color the lines will be drawn in
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scanlines.color = 'rgba(0, 0, 0, 0.8)';
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myGame.createSprite(0, 0, 'backdrop');
31+
myGame.add.sprite(0, 0, 'backdrop');
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}
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Tests/camera fx/shake.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,8 +10,8 @@
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var car;
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var shake;
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function create() {
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myGame.createSprite(0, 0, 'background');
14-
car = myGame.createSprite(400, 300, 'car');
13+
myGame.add.sprite(0, 0, 'background');
14+
car = myGame.add.sprite(400, 300, 'car');
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// Add our effect to the camera
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shake = myGame.camera.fx.add(Phaser.FX.Camera.Shake);
1717
myGame.onRenderCallback = render;

Tests/camera fx/shake.ts

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -19,9 +19,9 @@
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2020
function create() {
2121

22-
myGame.createSprite(0, 0, 'background');
22+
myGame.add.sprite(0, 0, 'background');
2323

24-
car = myGame.createSprite(400, 300, 'car');
24+
car = myGame.add.sprite(400, 300, 'car');
2525

2626
// Add our effect to the camera
2727
shake = <Phaser.FX.Camera.Shake> myGame.camera.fx.add(Phaser.FX.Camera.Shake);

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