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Fixed legacy interpolation parameters
1 parent 232f8e0 commit c6f533b

2 files changed

Lines changed: 6 additions & 6 deletions

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src/display/mask/GeometryMask.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -85,7 +85,7 @@ var GeometryMask = new Class({
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Graphics} graphicsGeometry - The Graphics object which will be used for the Geometry Mask.
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*
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*
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* @return {this} This Geometry Mask
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*/
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setShape: function (graphicsGeometry)
@@ -103,7 +103,7 @@ var GeometryMask = new Class({
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* @since 3.17.0
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*
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* @param {boolean} [value=true] - Invert the alpha of this mask?
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*
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*
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* @return {this} This Geometry Mask
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*/
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setInvertAlpha: function (value)
@@ -182,7 +182,7 @@ var GeometryMask = new Class({
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}
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// Write stencil buffer
185-
geometryMask.renderWebGL(renderer, geometryMask, 0, camera);
185+
geometryMask.renderWebGL(renderer, geometryMask, camera);
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renderer.flush();
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@@ -272,7 +272,7 @@ var GeometryMask = new Class({
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renderer.currentContext.save();
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275-
geometryMask.renderCanvas(renderer, geometryMask, 0, camera, null, null, true);
275+
geometryMask.renderCanvas(renderer, geometryMask, camera, null, null, true);
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renderer.currentContext.clip();
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},

src/gameobjects/rendertexture/RenderTexture.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1019,7 +1019,7 @@ var RenderTexture = new Class({
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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1022-
gameObject.renderWebGL(this.renderer, gameObject, 0, this.camera, null);
1022+
gameObject.renderWebGL(this.renderer, gameObject, this.camera);
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gameObject.setPosition(prevX, prevY);
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},
@@ -1052,7 +1052,7 @@ var RenderTexture = new Class({
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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1055-
gameObject.renderCanvas(this.renderer, gameObject, 0, this.camera, null);
1055+
gameObject.renderCanvas(this.renderer, gameObject, this.camera, null);
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gameObject.setPosition(prevX, prevY);
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