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Fixed use of List structure for the Blitter game object.
1 parent 2892f20 commit c80e2fd

1 file changed

Lines changed: 4 additions & 4 deletions

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src/gameobjects/blitter/Blitter.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@ var BlitterRender = require('./BlitterRender');
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var Bob = require('./Bob');
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var Class = require('../../utils/Class');
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var Components = require('../components');
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var DisplayList = require('../DisplayList');
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var Frame = require('../../textures/Frame');
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var GameObject = require('../GameObject');
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var List = require('../../structs/List');
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/**
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* @classdesc
@@ -83,10 +83,10 @@ var Blitter = new Class({
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* [description]
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*
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* @name Phaser.GameObjects.Blitter#children
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* @type {Phaser.GameObjects.DisplayList}
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* @type {Phaser.Structs.List}
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* @since 3.0.0
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*/
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this.children = new DisplayList();
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this.children = new List();
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/**
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* [description]
@@ -222,7 +222,7 @@ var Blitter = new Class({
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* @method Phaser.GameObjects.Blitter#getRenderList
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that will be rendered this frame.
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*/
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getRenderList: function ()
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{

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