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| 1 | +var GetAdvancedValue = require('../utils/object/GetAdvancedValue'); |
| 2 | +var ScaleModes = require('../renderer/ScaleModes'); |
| 3 | +var BlendModes = require('../renderer/BlendModes'); |
| 4 | + |
| 5 | +var BuildGameObject = function (state, gameObject, config) |
| 6 | +{ |
| 7 | + // Position |
| 8 | + |
| 9 | + gameObject.x = GetAdvancedValue(config, 'x', 0); |
| 10 | + gameObject.y = GetAdvancedValue(config, 'y', 0); |
| 11 | + gameObject.z = GetAdvancedValue(config, 'z', 0); |
| 12 | + |
| 13 | + // Flip |
| 14 | + |
| 15 | + gameObject.flipX = GetAdvancedValue(config, 'flipX', false); |
| 16 | + gameObject.flipY = GetAdvancedValue(config, 'flipY', false); |
| 17 | + |
| 18 | + // Scale |
| 19 | + // Either: { scale: 2 } or { scale: { x: 2, y: 2 }} |
| 20 | + |
| 21 | + var scale = GetAdvancedValue(config, 'scale', null); |
| 22 | + |
| 23 | + if (typeof scale === 'number') |
| 24 | + { |
| 25 | + gameObject.setScale(scale); |
| 26 | + } |
| 27 | + else if (scale !== null) |
| 28 | + { |
| 29 | + gameObject.scaleX = GetAdvancedValue(scale, 'x', 1); |
| 30 | + gameObject.scaleY = GetAdvancedValue(scale, 'y', 1); |
| 31 | + } |
| 32 | + |
| 33 | + // Rotation |
| 34 | + |
| 35 | + gameObject.rotation = GetAdvancedValue(config, 'rotation', 0); |
| 36 | + |
| 37 | + var angle = GetAdvancedValue(config, 'angle', null); |
| 38 | + |
| 39 | + if (angle !== null) |
| 40 | + { |
| 41 | + gameObject.angle = angle; |
| 42 | + } |
| 43 | + |
| 44 | + // Alpha |
| 45 | + |
| 46 | + gameObject.alpha = GetAdvancedValue(config, 'alpha', 1); |
| 47 | + |
| 48 | + // Origin |
| 49 | + // Either: { origin: 0.5 } or { origin: { x: 0.5, y: 0.5 }} |
| 50 | + |
| 51 | + var origin = GetAdvancedValue(config, 'origin', null); |
| 52 | + |
| 53 | + if (typeof origin === 'number') |
| 54 | + { |
| 55 | + gameObject.setOrigin(origin); |
| 56 | + } |
| 57 | + else if (origin !== null) |
| 58 | + { |
| 59 | + var ox = GetAdvancedValue(config, 'x', 0.5); |
| 60 | + var oy = GetAdvancedValue(config, 'y', 0.5); |
| 61 | + |
| 62 | + gameObject.setOrigin(ox, oy); |
| 63 | + } |
| 64 | + |
| 65 | + // ScaleMode |
| 66 | + |
| 67 | + gameObject.scaleMode = GetAdvancedValue(config, 'scaleMode', ScaleModes.DEFAULT); |
| 68 | + |
| 69 | + // BlendMode |
| 70 | + |
| 71 | + gameObject.blendMode = GetAdvancedValue(config, 'blendMode', BlendModes.NORMAL); |
| 72 | + |
| 73 | + // Visible |
| 74 | + |
| 75 | + gameObject.visible = GetAdvancedValue(config, 'visible', true); |
| 76 | + |
| 77 | + // Add to State |
| 78 | + |
| 79 | + var add = GetAdvancedValue(config, 'add', true); |
| 80 | + |
| 81 | + if (add) |
| 82 | + { |
| 83 | + state.children.add(gameObject); |
| 84 | + } |
| 85 | + |
| 86 | + return gameObject; |
| 87 | +}; |
| 88 | + |
| 89 | +module.exports = BuildGameObject; |
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