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Debug tests
1 parent 74be095 commit c8ec524

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Lines changed: 15 additions & 12 deletions

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src/physics/arcade/SeparateY.js

Lines changed: 15 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
55
*/
66

77
var CONST = require('./const');
8-
var GetOverlapY = require('./GetOverlapY');
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/**
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* Separates two overlapping bodies on the Y-axis (vertically).
@@ -48,18 +47,19 @@ var SeparateY = function (collisionInfo)
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var body1Immovable = (body1.physicsType === CONST.STATIC_BODY || body1.immovable);
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var body2Immovable = (body2.physicsType === CONST.STATIC_BODY || body2.immovable);
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51-
console.log('');
52-
console.log('%c Y frame ' + body1.world._frame + ' ', 'background-color: pink');
53-
console.log('body1:', body1.gameObject.name, 'vs body2:', body2.gameObject.name);
50+
// console.log('');
51+
// console.log('%c Y frame ' + body1.world._frame + ' ', 'background-color: pink');
52+
// console.log('body1:', body1.gameObject.name, 'vs body2:', body2.gameObject.name);
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55-
// console.log('pre-GetOverlap by = body1', body1.y, 'body2', body2.y);
56-
// console.log('pre-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
54+
console.log('pre-GetOverlap by = body1', body1.y, 'body2', body2.y);
55+
console.log('pre-GetOverlap compare = body1', body1.bottom, 'body2', body2.y);
56+
console.log('pre-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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// console.log(collisionInfo);
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// console.log('post-GetOverlap by = body1', body1.y, 'body2', body2.y);
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// console.log('post-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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62-
console.log('body1 overlaps body2 across the', ((topFace) ? 'top' : 'bottom'), 'by', overlap, 'px');
62+
// console.log('body1 overlaps body2 across the', ((topFace) ? 'top' : 'bottom'), 'by', overlap, 'px');
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// Can't separate two immovable bodies, or a body with its own custom separation logic
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if (!intersects || overlapOnly || (body1Immovable && body2Immovable) || body1.customSeparateY || body2.customSeparateY)
@@ -180,7 +180,7 @@ var SeparateY = function (collisionInfo)
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var totalA = collisionInfo.shareY1;
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var totalB = collisionInfo.shareY2;
182182

183-
// console.log('split at', totalA, totalB, 'of', overlap);
183+
console.log('split at', totalA, totalB, 'of', overlap);
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185185
if (totalA === 0 && totalB === 0 && overlap !== 0)
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{
@@ -207,12 +207,12 @@ var SeparateY = function (collisionInfo)
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}
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// By this stage the bodies have their separation distance calculated (stored in totalA/B)
210-
// and they have their new post-impact velocity. So now we need to work out block state based on direction.
210+
// and they have their new post-impact velocity. So now we need to work out block state based on direction.
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212212
if (ny1 !== 0)
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{
214-
// ny1 < 0 = Body1 is moving UP
215-
// ny1 > 0 = Body1 is moving DOWN
214+
// ny1 < 0 = Body1 is now moving UP
215+
// ny1 > 0 = Body1 is now moving DOWN
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217217
if (topFace)
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{
@@ -272,7 +272,7 @@ var SeparateY = function (collisionInfo)
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else if (bottomFace)
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{
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// The bottom of Body1 overlaps with the top of Body2
275-
if (totalA !== 0 && !body1.isBlockedDown())
275+
if (totalA !== 0 && !body1.isBlockedUp())
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{
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// console.log('body1 stationary bottomface add', body1.y);
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body1.y += body1.getMoveY(totalA);
@@ -409,6 +409,9 @@ var SeparateY = function (collisionInfo)
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velocity1.y = ny1;
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velocity2.y = ny2;
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412+
console.log('post-GetOverlap by = body1', body1.y, 'body2', body2.y);
413+
console.log('post-GetOverlap compare = body1', body1.bottom, 'body2', body2.y);
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// If we got this far then there WAS overlap, and separation is complete, so return true
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return true;
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};

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