@@ -757,16 +757,30 @@ var Mesh = new Class({
757757 * eventually crashing the browser. This is not done automatically to allow you to debug
758758 * draw multiple Mesh objects to a single Graphics instance.
759759 *
760- * The Mesh class has a built-in debug rendering callback `Mesh.renderDebugVerts `, however
760+ * The Mesh class has a built-in debug rendering callback `Mesh.renderDebug `, however
761761 * you can also provide your own callback to be used instead. Do this by setting the `callback` parameter.
762762 *
763763 * The callback is invoked _once per render_ and sent the following parameters:
764764 *
765- * `callback(src, meshLength, verts )`
765+ * `callback(src, faces )`
766766 *
767767 * `src` is the Mesh instance being debugged.
768- * `meshLength` is the number of mesh vertices in total.
769- * `verts` is an array of the translated vertex coordinates.
768+ * `faces` is an array of the Faces that were rendered.
769+ *
770+ * You can get the final drawn vertex position from a Face object like this:
771+ *
772+ * ```javascript
773+ * let face = faces[i];
774+ *
775+ * let x0 = face.vertex1.tx;
776+ * let y0 = face.vertex1.ty;
777+ * let x1 = face.vertex2.tx;
778+ * let y1 = face.vertex2.ty;
779+ * let x2 = face.vertex3.tx;
780+ * let y2 = face.vertex3.ty;
781+ *
782+ * graphic.strokeTriangle(x0, y0, x1, y1, x2, y2);
783+ * ```
770784 *
771785 * If using your own callback you do not have to provide a Graphics instance to this method.
772786 *
@@ -791,7 +805,7 @@ var Mesh = new Class({
791805 }
792806 else if ( ! callback )
793807 {
794- this . debugCallback = this . renderDebugVerts ;
808+ this . debugCallback = this . renderDebug ;
795809 }
796810 else
797811 {
@@ -946,29 +960,30 @@ var Mesh = new Class({
946960 } ,
947961
948962 /**
949- * The built-in Mesh vertices debug rendering method.
963+ * The built-in Mesh debug rendering method.
950964 *
951965 * See `Mesh.setDebug` for more details.
952966 *
953- * @method Phaser.GameObjects.Mesh#renderDebugVerts
967+ * @method Phaser.GameObjects.Mesh#renderDebug
954968 * @since 3.50.0
955969 *
956970 * @param {Phaser.GameObjects.Mesh } src - The Mesh object being rendered.
957- * @param {integer } meshLength - The number of vertices in the mesh.
958- * @param {number[] } verts - An array of translated vertex coordinates.
971+ * @param {Phaser.Geom.Mesh.Face[] } faces - An array of Faces.
959972 */
960- renderDebugVerts : function ( src , meshLength , verts )
973+ renderDebug : function ( src , faces )
961974 {
962975 var graphic = src . debugGraphic ;
963976
964- for ( var i = 0 ; i < meshLength ; i += 6 )
977+ for ( var i = 0 ; i < faces . length ; i ++ )
965978 {
966- var x0 = verts [ i + 0 ] ;
967- var y0 = verts [ i + 1 ] ;
968- var x1 = verts [ i + 2 ] ;
969- var y1 = verts [ i + 3 ] ;
970- var x2 = verts [ i + 4 ] ;
971- var y2 = verts [ i + 5 ] ;
979+ var face = faces [ i ] ;
980+
981+ var x0 = face . vertex1 . tx ;
982+ var y0 = face . vertex1 . ty ;
983+ var x1 = face . vertex2 . tx ;
984+ var y1 = face . vertex2 . ty ;
985+ var x2 = face . vertex3 . tx ;
986+ var y2 = face . vertex3 . ty ;
972987
973988 graphic . strokeTriangle ( x0 , y0 , x1 , y1 , x2 , y2 ) ;
974989 }
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