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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +/** |
| 8 | + * Converts from world Y coordinates (pixels) to staggered tile Y coordinates (tile units), factoring in the |
| 9 | + * layers position, scale and scroll. |
| 10 | + * |
| 11 | + * @function Phaser.Tilemaps.Components.StaggeredWorldToTileY |
| 12 | + * @since 3.50.0 |
| 13 | + * |
| 14 | + * @param {number} worldY - The y coordinate to be converted, in pixels, not tiles. |
| 15 | + * @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer. |
| 16 | + * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. |
| 17 | + * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. |
| 18 | + * |
| 19 | + * @return {number} The Y location in tile units. |
| 20 | + */ |
| 21 | +var StaggeredWorldToTileY = function (worldY, snapToFloor, camera, layer) |
| 22 | +{ |
| 23 | + if (snapToFloor === undefined) { snapToFloor = true; } |
| 24 | + |
| 25 | + var tileHeight = layer.baseTileHeight; |
| 26 | + var tilemapLayer = layer.tilemapLayer; |
| 27 | + |
| 28 | + if (tilemapLayer) |
| 29 | + { |
| 30 | + if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } |
| 31 | + |
| 32 | + // Find the world position relative to the static or dynamic layer's top left origin, |
| 33 | + // factoring in the camera's vertical scroll |
| 34 | + |
| 35 | + worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); |
| 36 | + |
| 37 | + tileHeight *= tilemapLayer.scaleY; |
| 38 | + } |
| 39 | + |
| 40 | + return snapToFloor |
| 41 | + ? Math.floor(worldY / (tileHeight / 2)) |
| 42 | + : worldY / (tileHeight / 2); |
| 43 | +}; |
| 44 | + |
| 45 | +module.exports = StaggeredWorldToTileY; |
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