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CHANGELOG.md

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@@ -107,6 +107,7 @@ There is a new Game Object Component called `TextureCrop`. It replaces the Textu
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* `Frame.glTexture` is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the `Frame` constructor.
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* `TransformMatrix.e` and `TransformMatrix.f` are two new properties that are an alias for the `tx` and `ty` values.
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* `Graphics.arc` has a new optional argument `overshoot`. This is a small value that is added onto the end of the `endAngle` and allows you to extend the arc further than the default 360 degrees. You may wish to do this if you're trying to draw an arc with an especially thick line stroke, to ensure there are no gaps. Fix #3798 (thanks @jjalonso)
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* The TextureManager Sprite Sheet Parser will now throw a concise console warning if you specify invalid frame sizes that would result in no frames being generated (thanks @andygroff)
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### Bug Fixes
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