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@@ -331,6 +331,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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* The `mouseoutglobal` event listener wasn't removed when the game was destroyed (thanks @stoneman1#2345#2344#2342)
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* Fixed issue with IE crashing on this.context.close in the Sound Manager (thanks @stoneman1#2349)
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* Phaser.World.centerX and Phaser.World.centerY only worked if the bounds had an origin of 0, 0. They now take into account the actual origin (thanks @fillmoreb#2353)
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* SoundManager.close now validates that context.close is a valid function before calling it (thanks @brianbunch#2355)
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