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CHANGELOG.md

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@@ -110,6 +110,7 @@ Doing this gives you the ability to modify the texture before this happens, allo
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* If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033 (thanks @pantoninho)
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* `RenderTexture.resize` wouldn't correctly resize the texture under WebGL. Fix #4034 (thanks @jbpuryear)
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* Calling `setFrame` on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039 (thanks @Jerenaux)
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* `Zone.setRectangleDropZone` used the wrong `x` and `y` coordinates for the hit area, causing it to be offset from the zone itself after the changes made for issue #3865 in the 3.12 release.
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### Examples, Documentation and TypeScript
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