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@@ -49,6 +49,7 @@ Significant API changes:
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* Loader.tileset has a new method signature. Please use the new format: load.tileset(key, url, tileWidth, tileHeight, tileMargin, tileSpacing, rows, columns, total).
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* TilemapLayers are now created via the Tilemap object itself: map.createLayer(x, y, width, height, tileset, layer, group) and no longer via the GameObjectFactory.
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* Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
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* Tween.onStartCallback and onCompleteCallback have been removed to avoid confusion. You should use the onStart, onLoop and onComplete events instead.
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New features:
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* Group.set will let you deep set a new propery on a single child of the Group.
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* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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* Added Ejecta detection to Device (thanks endel)
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* Tweens can now work with relative + and - values. You can do: `tween(sprite).to( { x: '+400' })` and it will add 400 to the current sprite.x value, or '-400'.
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New Examples:
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* Input doesn't set the cursor to default if it's already set to none.
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* You can now collide a group against itself, to have all children collide, and bodies won't check against themselves (thanks cocoademon)
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* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
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* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
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Bug Fixes:
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* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
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* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira)
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* RenderTexture now displays correctly in Canvas games.
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* Canvas.addToDOM is now more robust when applying the overflowHidden style.
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* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
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You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
@@ -266,6 +271,7 @@ Versions 1.2 ("Saldaea")
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* Integration with the p2.js physics system.
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* Enhance the State Management, so you can perform non-destructive State swaps and persistence.
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* Update to Pixi 1.5 - currently still in dev branch only, but lots of nice internal changes and new features.
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