|
| 1 | +var RequestAnimationFrame = require('../dom/RequestAnimationFrame'); |
| 2 | + |
| 3 | +var TickerLoop = function (game, framerate) |
| 4 | +{ |
| 5 | + this.game = game; |
| 6 | + |
| 7 | + this.raf = new RequestAnimationFrame(); |
| 8 | + |
| 9 | + this.started = false; |
| 10 | + this.running = false; |
| 11 | + |
| 12 | + this.lastUpdate = 0; |
| 13 | + |
| 14 | + this.startTime = 0; |
| 15 | + this.elapsed = 0; |
| 16 | + this.time = 0; |
| 17 | + this.nextTime = 0; |
| 18 | + this.frame = 0; |
| 19 | + this.fps = false; |
| 20 | + |
| 21 | + this.lagThreshold = 500; |
| 22 | + this.adjustedLag = 33; |
| 23 | + |
| 24 | + this.useRAF = true; |
| 25 | +}; |
| 26 | + |
| 27 | +TickerLoop.prototype.constructor = TickerLoop; |
| 28 | + |
| 29 | +TickerLoop.prototype = { |
| 30 | + |
| 31 | + start: function (fps, useRAF) |
| 32 | + { |
| 33 | + if (this.started) |
| 34 | + { |
| 35 | + return this; |
| 36 | + } |
| 37 | + |
| 38 | + this.started = true; |
| 39 | + this.running = true; |
| 40 | + |
| 41 | + this.startTime = Date.now(); |
| 42 | + this.lastUpdate = Date.now(); |
| 43 | + |
| 44 | + this.useRAF = !!this.game.config.forceSetTimeOut; |
| 45 | + |
| 46 | + this.raf.start(this.step.bind(this), useRAF); |
| 47 | + }, |
| 48 | + |
| 49 | + step: function (manual) { |
| 50 | + |
| 51 | + var elapsed = Date.now() - this.lastUpdate; |
| 52 | + |
| 53 | + if (elapsed > this.lagThreshold) |
| 54 | + { |
| 55 | + this.startTime += elapsed - this.adjustedLag; |
| 56 | + } |
| 57 | + |
| 58 | + this.lastUpdate += elapsed; |
| 59 | + |
| 60 | + this.time = (this.lastUpdate - this.startTime) / 1000; |
| 61 | + |
| 62 | + this.elapsed = elapsed; |
| 63 | + |
| 64 | + var overlap = this.time - this.nextTime; |
| 65 | + |
| 66 | + // var elapsed = _getTime() - _lastUpdate, |
| 67 | + // overlap, dispatch; |
| 68 | + // if (elapsed > _lagThreshold) { |
| 69 | + // _startTime += elapsed - _adjustedLag; |
| 70 | + // } |
| 71 | + // _lastUpdate += elapsed; |
| 72 | + // _self.time = (_lastUpdate - _startTime) / 1000; |
| 73 | + // overlap = _self.time - _nextTime; |
| 74 | + |
| 75 | + if (!this.fps || overlap > 0 || manual) |
| 76 | + { |
| 77 | + this.frame++; |
| 78 | + this.nextTime += overlap + (overlap >= this.gap ? 0.004 : this.gap - overlap); |
| 79 | + } |
| 80 | + |
| 81 | + // if (!manual) |
| 82 | + // { |
| 83 | + // } |
| 84 | + |
| 85 | + // if (!_fps || overlap > 0 || manual === true) { |
| 86 | + // _self.frame++; |
| 87 | + // _nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap); |
| 88 | + // dispatch = true; |
| 89 | + // } |
| 90 | + // if (manual !== true) { //make sure the request is made before we dispatch the "tick" event so that timing is maintained. Otherwise, if processing the "tick" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise. |
| 91 | + // _id = _req(_tick); |
| 92 | + // } |
| 93 | + // if (dispatch) { |
| 94 | + // _self.dispatchEvent(_tickWord); |
| 95 | + // } |
| 96 | + |
| 97 | + |
| 98 | + }, |
| 99 | + |
| 100 | + tick: function () |
| 101 | + { |
| 102 | + this.step(true); |
| 103 | + }, |
| 104 | + |
| 105 | + lagSmoothing: function (threshold, adjustedLag) |
| 106 | + { |
| 107 | + this.lagThreshold = threshold || (1 / 0.0000000001); //zero should be interpreted as basically unlimited |
| 108 | + this.adjustedLag = Math.min(adjustedLag, this.lagThreshold, 0); |
| 109 | + }, |
| 110 | + |
| 111 | + sleep: function () |
| 112 | + { |
| 113 | + if (this.running) |
| 114 | + { |
| 115 | + this.raf.stop(); |
| 116 | + |
| 117 | + this.running = false; |
| 118 | + } |
| 119 | + }, |
| 120 | + |
| 121 | + wake: function (seamless) |
| 122 | + { |
| 123 | + if (this.running) |
| 124 | + { |
| 125 | + this.sleep(); |
| 126 | + } |
| 127 | + else if (seamless) |
| 128 | + { |
| 129 | + this.startTime += -this.lastUpdate + (this.lastUpdate = Date.now()); |
| 130 | + } |
| 131 | + else if (this.frame > 10) |
| 132 | + { |
| 133 | + this.lastUpdate = Date.now() - this.lagThreshold + 5; |
| 134 | + } |
| 135 | + |
| 136 | + this.raf.start(this.step.bind(this), useRAF); |
| 137 | + |
| 138 | + this.running = true; |
| 139 | + |
| 140 | + this.step(true); |
| 141 | + }, |
| 142 | + |
| 143 | + setFps: function (value) |
| 144 | + { |
| 145 | + this.fps = value; |
| 146 | + this.gap = 1 / (value || 60); |
| 147 | + this.nextTime = this.time + this.gap; |
| 148 | + |
| 149 | + this.wake(); |
| 150 | + }, |
| 151 | + |
| 152 | + getFps: function () |
| 153 | + { |
| 154 | + return this.fps; |
| 155 | + }, |
| 156 | + |
| 157 | + stop: function () |
| 158 | + { |
| 159 | + this.running = false; |
| 160 | + this.started = false; |
| 161 | + |
| 162 | + this.raf.stop(); |
| 163 | + |
| 164 | + return this; |
| 165 | + } |
| 166 | + |
| 167 | +}; |
| 168 | + |
| 169 | +module.exports = TickerLoop; |
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