Skip to content

Commit d3e4605

Browse files
committed
Updated config to handle WebGL Tilemap renderer for testing.
1 parent 8d1b670 commit d3e4605

3 files changed

Lines changed: 5 additions & 1 deletion

File tree

README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -309,6 +309,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
309309

310310
### New Features
311311

312+
* WebGL Tilemap Renderer.
312313
* Group.getRandomExists will return a random child from the Group that has exists set to true.
313314
* Group.getAll will return all children in the Group, or a section of the Group, with the optional ability to test if the child has a property matching the given value or not.
314315
* Group.iterate has a new `returnType`: `RETURN_ALL`. This allows you to return all children that pass the iteration test in an array.

build/config.php

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -409,10 +409,13 @@
409409
if ($modules['tilemap'])
410410
{
411411
echo <<<EOL
412+
<script src="$path/src/pixi/extras/Tilemap.js"></script>
413+
<script src="$path/src/pixi/renderers/webgl/shaders/TilemapShader.js"></script>
412414
<script src="$path/src/tilemap/ImageCollection.js"></script>
413415
<script src="$path/src/tilemap/Tile.js"></script>
414416
<script src="$path/src/tilemap/Tilemap.js"></script>
415417
<script src="$path/src/tilemap/TilemapLayer.js"></script>
418+
<script src="$path/src/tilemap/TilemapLayerGL.js"></script>
416419
<script src="$path/src/tilemap/TilemapParser.js"></script>
417420
<script src="$path/src/tilemap/Tileset.js"></script>
418421

src/Phaser.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ var Phaser = Phaser || {
1515
* @constant
1616
* @type {string}
1717
*/
18-
VERSION: '2.6.2 Beta',
18+
VERSION: '2.7.0 Beta',
1919

2020
/**
2121
* An array of Phaser game instances.

0 commit comments

Comments
 (0)