Skip to content

Commit d44fc88

Browse files
committed
Update CHANGELOG.md
1 parent ad4f0ce commit d44fc88

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

CHANGELOG.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -268,7 +268,7 @@ The Animation API has had a significant overhaul to improve playback handling. I
268268
* `Animation.getTotalFrames` is a new method that will return the total number of frames in the animation. You can access it via `this.anims.currentAnim.getTotalFrames` from a Sprite.
269269
* `Animation.calculateDuration` is a new method that calculates the duration, frameRate and msPerFrame for a given animation target.
270270
* `ANIMATION_UPDATE_EVENT` is a new event that is emitted from an Animation when it is updated, i.e. its frame changes.
271-
* `ANIMATION_STOP_EVENT` is a new event that is emitted from an Animation when it is stopped. This can happen if any of the `stop` methods are called, or a new animation is played prior to this one reaching completion.
271+
* `ANIMATION_STOP_EVENT` is a new event that is emitted from an Animation when it is stopped. This can happen if any of the `stop` methods are called, or a new animation is played prior to this one reaching completion. Fix #4894 (thanks @scott20145)
272272
* `SPRITE_ANIMATION_STOP_EVENT` is a new event that is emitted from a Sprite when its current animation is stopped. This can happen if any of the `stop` methods are called, or a new animation is played prior to this one reaching completion.
273273
* `SPRITE_ANIMATION_KEY_STOP_EVENT` is a new event that is emitted from a Sprite when its current animation is stopped. This can happen if any of the `stop` methods are called, or a new animation is played prior to this one reaching completion. This is a dynamic event name and carries the animation key in its title.
274274
* The `BuildGameObjectAnimation` function now uses the `PlayAnimationConfig` object to set the values.

0 commit comments

Comments
 (0)