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# Change Log
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## Version 3.24 - Rem - 13th July 2020
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### Removed
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### Arcade Physics New Features, Updates and Fixes
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* When colliding physics groups with the search tree enabled, there was an unnecessary intersection test for each body returned by the search (thanks @samme)
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* When doing an overlap collision, there was an unnecessary intersection test for each pair of overlapping bodies (thanks @samme)
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* Sprite vs. Static Group collision tests now always use the static tree (thanks @samme)
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### New Features
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### Updates
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* The `Pointer.dragStartX/YGlobal` and `Pointer.dragX/Y` values are now populated from the `worldX/Y`, which means using those values directly in Input Drag callbacks will now work when the Camera is zoomed. Fix #4755 (thanks @braindx)
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* The `browser` field has been added to the Phaser `package.json` pointing to the `dist/phaser.js` umd build (thanks @FredKSchott)
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* Calling `TimeStep.wake()` while the loop is running will now cause nothing to happen, rather than sleeping and then waking again (thanks @samme)
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* `Container.getBounds` will no longer set the temp rect bounds to the first child of the Container by default (which would error if the child had no bounds, like a Graphics object) and instead sets it as it iterates the children (thanks @blopa)
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* `File.state` will now be set to the `FILE_LOADING` state while loading and `FILE_LOADED` after loading (thanks @samme)
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### Bug Fixes
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* Fixed a TypeError warning when importing JSON objects directly to the `url` argument of any of the Loader filetypes (thanks @samme)
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* The `NOOP` function was incorrectly imported by the Mouse and Keyboard Manager. Fix #5170 (thanks @samme @gregolai)
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* When Audio files failed to decode on loading, they would always show 'undefined' as the key in the error log, now they show the actual key (thanks @samme)
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* When the Sprite Sheet parser results in zero frames, the warning will now tell you the texture name that caused it (thanks @samme)
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* `KeyboardPlugin.checkDown` didn't set the `duration` to zero if the parameter was omitted, causing it to always return false. Fix #5146 (thanks @lozzajp)
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@samme @SanderVanhove @SirJosh3917 @mooreInteractive @A-312
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## Version 3.23 - Ginro - 27th April 2020
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### JSDocs

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