@@ -18,7 +18,7 @@ var Texture = require('./Texture');
1818/**
1919 * @callback EachTextureCallback
2020 *
21- * @param {Phaser.Textures.Texture } texture - [description]
21+ * @param {Phaser.Textures.Texture } texture - Each texture in Texture Manager.
2222 * @param {...* } [args] - Additional arguments that will be passed to the callback, after the child.
2323 */
2424
@@ -37,7 +37,7 @@ var Texture = require('./Texture');
3737 * @constructor
3838 * @since 3.0.0
3939 *
40- * @param {Phaser.Game } game - [description]
40+ * @param {Phaser.Game } game - The Phaser.Game instance this Texture Manager belongs to.
4141 */
4242var TextureManager = new Class ( {
4343
@@ -50,7 +50,7 @@ var TextureManager = new Class({
5050 EventEmitter . call ( this ) ;
5151
5252 /**
53- * [description]
53+ * The Game that this TextureManager belongs to.
5454 *
5555 * @name Phaser.Textures.TextureManager#game
5656 * @type {Phaser.Game }
@@ -59,7 +59,7 @@ var TextureManager = new Class({
5959 this . game = game ;
6060
6161 /**
62- * [description]
62+ * The name of this manager.
6363 *
6464 * @name Phaser.Textures.TextureManager#name
6565 * @type {string }
@@ -68,7 +68,8 @@ var TextureManager = new Class({
6868 this . name = 'TextureManager' ;
6969
7070 /**
71- * [description]
71+ * An object that has all of textures that Texture Manager creates.
72+ * Textures are assigned to keys so we can access to any texture that this object has directly by key value without iteration.
7273 *
7374 * @name Phaser.Textures.TextureManager#list
7475 * @type {object }
@@ -78,7 +79,7 @@ var TextureManager = new Class({
7879 this . list = { } ;
7980
8081 /**
81- * [description]
82+ * The temporary canvas element to save an pixel data of an arbitrary texture in getPixel() and getPixelAlpha() method.
8283 *
8384 * @name Phaser.Textures.TextureManager#_tempCanvas
8485 * @type {HTMLCanvasElement }
@@ -88,7 +89,7 @@ var TextureManager = new Class({
8889 this . _tempCanvas = CanvasPool . create2D ( this , 1 , 1 ) ;
8990
9091 /**
91- * [description]
92+ * The context of the temporary canvas element made to save an pixel data in getPixel() and getPixelAlpha() method.
9293 *
9394 * @name Phaser.Textures.TextureManager#_tempContext
9495 * @type {CanvasRenderingContext2D }
@@ -98,7 +99,7 @@ var TextureManager = new Class({
9899 this . _tempContext = this . _tempCanvas . getContext ( '2d' ) ;
99100
100101 /**
101- * [description]
102+ * An counting value used for emitting 'ready' event after all of managers in game is loaded.
102103 *
103104 * @name Phaser.Textures.TextureManager#_pending
104105 * @type {integer }
@@ -112,7 +113,7 @@ var TextureManager = new Class({
112113 } ,
113114
114115 /**
115- * [description]
116+ * The Boot Handler called by Phaser.Game when it first starts up.
116117 *
117118 * @method Phaser.Textures.TextureManager#boot
118119 * @since 3.0.0
@@ -131,7 +132,7 @@ var TextureManager = new Class({
131132 } ,
132133
133134 /**
134- * [description]
135+ * After 'onload' or 'onerror' invoked twice, emit 'ready' event.
135136 *
136137 * @method Phaser.Textures.TextureManager#updatePending
137138 * @since 3.0.0
@@ -296,7 +297,7 @@ var TextureManager = new Class({
296297 * @since 3.0.0
297298 *
298299 * @param {string } key - The unique string-based key of the Texture.
299- * @param {object } config - [description]
300+ * @param {object } config - The configuration object needed to generate the texture.
300301 *
301302 * @return {?Phaser.Textures.Texture } The Texture that was created, or `null` if the key is already in use.
302303 */
@@ -909,7 +910,7 @@ var TextureManager = new Class({
909910 * @method Phaser.Textures.TextureManager#setTexture
910911 * @since 3.0.0
911912 *
912- * @param {Phaser.GameObjects.GameObject } gameObject - [description]
913+ * @param {Phaser.GameObjects.GameObject } gameObject - The Game Object the texture would be set on.
913914 * @param {string } key - The unique string-based key of the Texture.
914915 * @param {(string|integer) } frame - The string or index of the Frame.
915916 *
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