Commit d65c526
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Cache.addBitmapData has a new parameter:
Cache.getFrameData has a new parameter: `map` which allows you to specify which cache to get the FrameData from, i.e. `Phaser.Cache.IMAGE` or `Phaser.Cache.BITMAPDATA`.
Sprite.loadTexture if given a BitmapData as the texture will now query the cache to see if it has any associated FrameData, and if so it will load that into the AnimationManager.frameData allowing you to pass a Phaser.FrameData object along with the BitmapData.1 parent 26f9e05 commit d65c526
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