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Copy file name to clipboardExpand all lines: CHANGELOG-v3.50.md
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* The `WebAudioSoundManager.createAudioContext` method will now use `webkitAudioContext` if defined in `window` (rather than using the polyfill) to handle audio on Safari.
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* If a loaded JSON File fails to parse it will now issue a console warning along with the file key (thanks @samme)
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* The Canvas Renderer will no longer run a `fillRect` if `clearBeforeRender` is `false` in the Game Config.
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* The `LightsManager.addPointlight` method now has full JSDocs and the `attenuation` parameter.
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*`LightPipeline.lightsActive` is a new boolean property that keeps track if the Lights Manager in a Scene is active, or not.
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* The `LightPipeline` now only calls `batchSprite`, `batchTexture` and `batchTextureFrame` if the Scene Lights Manager is active. Fix #5522 (thanks @inmylo)
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