@@ -14,7 +14,7 @@ var CreateRenderer = require('./CreateRenderer');
1414var Data = require ( '../plugins/Data' ) ;
1515var GlobalCache = require ( '../cache/GlobalCache' ) ;
1616var GlobalInputManager = require ( '../input/GlobalInputManager' ) ;
17- var GlobalStateManager = require ( '../state/GlobalStateManager ' ) ;
17+ var GlobalSceneManager = require ( '../scene/GlobalSceneManager ' ) ;
1818var TextureManager = require ( '../textures/TextureManager' ) ;
1919var TimeStep = require ( './TimeStep' ) ;
2020
@@ -64,9 +64,9 @@ var Game = new Class({
6464 this . input = new GlobalInputManager ( this , this . config ) ;
6565
6666 /**
67- * @property {Phaser.GlobalStateManager } state - The StateManager . Phaser instance specific.
67+ * @property {Phaser.GlobalSceneManager } scene - The SceneManager . Phaser instance specific.
6868 */
69- this . state = new GlobalStateManager ( this , this . config . stateConfig ) ;
69+ this . scene = new GlobalSceneManager ( this , this . config . sceneConfig ) ;
7070
7171 /**
7272 * @property {Phaser.Device } device - Contains device information and capabilities (singleton)
@@ -100,7 +100,7 @@ var Game = new Class({
100100
101101 this . anims . boot ( this . textures ) ;
102102
103- this . state . boot ( ) ;
103+ this . scene . boot ( ) ;
104104
105105 this . input . boot ( ) ;
106106
@@ -120,18 +120,18 @@ var Game = new Class({
120120
121121 step : function ( time , delta )
122122 {
123- var active = this . state . active ;
123+ var active = this . scene . active ;
124124 var renderer = this . renderer ;
125125
126126 // Global Managers (Time, Input, etc)
127127
128128 this . input . update ( time , delta ) ;
129129
130- // States
130+ // Scenes
131131
132132 for ( var i = 0 ; i < active . length ; i ++ )
133133 {
134- active [ i ] . state . sys . step ( time , delta ) ;
134+ active [ i ] . scene . sys . step ( time , delta ) ;
135135 }
136136
137137 // Render
@@ -140,10 +140,10 @@ var Game = new Class({
140140
141141 renderer . preRender ( ) ;
142142
143- // This uses active.length, in case state .update removed the state from the active list
143+ // This uses active.length, in case scene .update removed the scene from the active list
144144 for ( i = 0 ; i < active . length ; i ++ )
145145 {
146- active [ i ] . state . sys . render ( 0 , renderer ) ;
146+ active [ i ] . scene . sys . render ( 0 , renderer ) ;
147147 }
148148
149149 renderer . postRender ( ) ;
@@ -153,23 +153,23 @@ var Game = new Class({
153153 {
154154 this . loop . pause ( ) ;
155155
156- // var active = this.state .active;
156+ // var active = this.scene .active;
157157
158158 // for (var i = 0; i < active.length; i++)
159159 // {
160- // active[i].state .sys.pause();
160+ // active[i].scene .sys.pause();
161161 // }
162162 } ,
163163
164164 onVisible : function ( )
165165 {
166166 this . loop . resume ( ) ;
167167
168- // var active = this.state .active;
168+ // var active = this.scene .active;
169169
170170 // for (var i = 0; i < active.length; i++)
171171 // {
172- // active[i].state .sys.resume();
172+ // active[i].scene .sys.resume();
173173 // }
174174 } ,
175175
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