@@ -382,17 +382,29 @@ var WebGLRenderer = new Class({
382382 this . gl = null ;
383383
384384 /**
385- * Array of strings that indicate which WebGL extensions are supported by the browser
385+ * Array of strings that indicate which WebGL extensions are supported by the browser.
386+ * This is populated in the `boot` method.
386387 *
387388 * @name Phaser.Renderer.WebGL.WebGLRenderer#supportedExtensions
388- * @type {object }
389+ * @type {string[] }
389390 * @default null
390391 * @since 3.0.0
391392 */
392393 this . supportedExtensions = null ;
393394
394395 /**
395- * Extensions loaded into the current context
396+ * If the browser supports the `ANGLE_instanced_arrays` extension, this property will hold
397+ * a reference to the glExtension for it.
398+ *
399+ * @name Phaser.Renderer.WebGL.WebGLRenderer#instancedArraysExtension
400+ * @type {ANGLE_instanced_arrays }
401+ * @default null
402+ * @since 3.50.0
403+ */
404+ this . instancedArraysExtension = null ;
405+
406+ /**
407+ * The WebGL Extensions loaded into the current context.
396408 *
397409 * @name Phaser.Renderer.WebGL.WebGLRenderer#extensions
398410 * @type {object }
@@ -402,7 +414,7 @@ var WebGLRenderer = new Class({
402414 this . extensions = { } ;
403415
404416 /**
405- * Stores the current WebGL component formats for further use
417+ * Stores the current WebGL component formats for further use.
406418 *
407419 * @name Phaser.Renderer.WebGL.WebGLRenderer#glFormats
408420 * @type {array }
@@ -415,7 +427,7 @@ var WebGLRenderer = new Class({
415427 * Stores the supported WebGL texture compression formats.
416428 *
417429 * @name Phaser.Renderer.WebGL.WebGLRenderer#compression
418- * @type {array }
430+ * @type {object }
419431 * @since 3.8.0
420432 */
421433 this . compression = {
@@ -769,6 +781,10 @@ var WebGLRenderer = new Class({
769781
770782 this . supportedExtensions = exts ;
771783
784+ var angleString = 'ANGLE_instanced_arrays' ;
785+
786+ this . instancedArraysExtension = ( exts . indexOf ( angleString ) > - 1 ) ? gl . getExtension ( angleString ) : null ;
787+
772788 // Setup initial WebGL state
773789 gl . disable ( gl . DEPTH_TEST ) ;
774790 gl . disable ( gl . CULL_FACE ) ;
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