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Merge pull request phaserjs#2700 from kjav/patch-2
Fixed typo in TileSprite.js comment
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src/gameobjects/TileSprite.js

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* An important note about texture dimensions:
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*
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* When running under Canvas a TileSprite can use any texture size without issue. When running under WebGL the texture should ideally be
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* a power of two in size (i.e. 4, 8, 16, 32, 64, 128, 256, 512, etch pixels width by height). If the texture isn't a power of two
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* a power of two in size (i.e. 4, 8, 16, 32, 64, 128, 256, 512, etc pixels width by height). If the texture isn't a power of two
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* it will be rendered to a blank canvas that is the correct size, which means you may have 'blank' areas appearing to the right and
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* bottom of your frame. To avoid this ensure your textures are perfect powers of two.
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*

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