|
| 1 | +var Class = require('../../utils/Class'); |
| 2 | +var Data = require('./Data'); |
| 3 | + |
| 4 | +var DataStore = new Class({ |
| 5 | + |
| 6 | + initialize: |
| 7 | + |
| 8 | + function DataStore (scene) |
| 9 | + { |
| 10 | + this.scene = scene; |
| 11 | + |
| 12 | + this.events = scene.sys.events; |
| 13 | + |
| 14 | + this.list = {}; |
| 15 | + }, |
| 16 | + |
| 17 | + register: function (parent) |
| 18 | + { |
| 19 | + var data = new Data(parent, this.events); |
| 20 | + |
| 21 | + this.list[parent] = data; |
| 22 | + |
| 23 | + return data; |
| 24 | + }, |
| 25 | + |
| 26 | + getData: function (gameObject) |
| 27 | + { |
| 28 | + if (!this.list.hasOwnProperty(gameObject)) |
| 29 | + { |
| 30 | + this.list[gameObject] = new Data(gameObject, this.events); |
| 31 | + } |
| 32 | + |
| 33 | + return this.list[gameObject]; |
| 34 | + }, |
| 35 | + |
| 36 | + get: function (gameObject, key) |
| 37 | + { |
| 38 | + var data = this.getData(gameObject); |
| 39 | + |
| 40 | + return data.get(key); |
| 41 | + }, |
| 42 | + |
| 43 | + set: function (gameObject, key, value) |
| 44 | + { |
| 45 | + var data = this.getData(gameObject); |
| 46 | + |
| 47 | + return data.set(key, value); |
| 48 | + }, |
| 49 | + |
| 50 | + getAll: function (gameObject) |
| 51 | + { |
| 52 | + var data = this.getData(gameObject); |
| 53 | + |
| 54 | + return data.getAll(); |
| 55 | + }, |
| 56 | + |
| 57 | + query: function (gameObject, search) |
| 58 | + { |
| 59 | + var data = this.getData(gameObject); |
| 60 | + |
| 61 | + return data.query(search); |
| 62 | + }, |
| 63 | + |
| 64 | + before: function (gameObject, key, callback, scope) |
| 65 | + { |
| 66 | + var data = this.getData(gameObject); |
| 67 | + |
| 68 | + return data.before(key, callback, scope); |
| 69 | + }, |
| 70 | + |
| 71 | + after: function (gameObject, key, callback, scope) |
| 72 | + { |
| 73 | + var data = this.getData(gameObject); |
| 74 | + |
| 75 | + return data.after(key, callback, scope); |
| 76 | + }, |
| 77 | + |
| 78 | + each: function (gameObject, callback, scope, args) |
| 79 | + { |
| 80 | + var data = this.getData(gameObject); |
| 81 | + |
| 82 | + return data.each(callback, scope); |
| 83 | + }, |
| 84 | + |
| 85 | + merge: function (gameObject, data, overwrite) |
| 86 | + { |
| 87 | + var data = this.getData(gameObject); |
| 88 | + |
| 89 | + return data.merge(data, overwrite); |
| 90 | + }, |
| 91 | + |
| 92 | + remove: function (gameObject, key) |
| 93 | + { |
| 94 | + var data = this.getData(gameObject); |
| 95 | + |
| 96 | + return data.remove(key); |
| 97 | + }, |
| 98 | + |
| 99 | + removeListeners: function (gameObject, key) |
| 100 | + { |
| 101 | + var data = this.getData(gameObject); |
| 102 | + |
| 103 | + return data.removeListeners(key); |
| 104 | + }, |
| 105 | + |
| 106 | + pop: function (gameObject, key) |
| 107 | + { |
| 108 | + var data = this.getData(gameObject); |
| 109 | + |
| 110 | + return data.pop(key); |
| 111 | + }, |
| 112 | + |
| 113 | + has: function (gameObject, key) |
| 114 | + { |
| 115 | + var data = this.getData(gameObject); |
| 116 | + |
| 117 | + return data.has(key); |
| 118 | + }, |
| 119 | + |
| 120 | + reset: function (gameObject) |
| 121 | + { |
| 122 | + var data = this.getData(gameObject); |
| 123 | + |
| 124 | + return data.reset(); |
| 125 | + }, |
| 126 | + |
| 127 | + freeze: function (gameObject) |
| 128 | + { |
| 129 | + var data = this.getData(gameObject); |
| 130 | + |
| 131 | + data.freeze = true; |
| 132 | + }, |
| 133 | + |
| 134 | + unfreeze: function (gameObject) |
| 135 | + { |
| 136 | + var data = this.getData(gameObject); |
| 137 | + |
| 138 | + data.freeze = false; |
| 139 | + }, |
| 140 | + |
| 141 | + kill: function (gameObject) |
| 142 | + { |
| 143 | + if (this.list.hasOwnProperty(gameObject)) |
| 144 | + { |
| 145 | + var data = this.list[gameObject]; |
| 146 | + |
| 147 | + data.destroy(); |
| 148 | + |
| 149 | + delete this.list[gameObject]; |
| 150 | + } |
| 151 | + } |
| 152 | + |
| 153 | +}); |
| 154 | + |
| 155 | +module.exports = DataStore; |
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