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Added jsdocs
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src/time/Clock.js

Lines changed: 154 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2,35 +2,117 @@ var Class = require('../utils/Class');
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var PluginManager = require('../plugins/PluginManager');
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var TimerEvent = require('./TimerEvent');
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/**
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* [description]
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*
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* @class Clock
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* @memberOf Phaser.Time
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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var Clock = new Class({
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initialize:
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function Clock (scene)
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{
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// The Scene that owns this plugin
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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if (!scene.sys.settings.isBooted)
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{
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scene.sys.events.once('boot', this.boot, this);
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}
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#now
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* @type {number}
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* @since 3.0.0
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*/
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this.now = Date.now();
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// Scale the delta time coming into the Clock by this factor
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// which then influences anything using this Clock for calculations, like TimerEvents
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#timeScale
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* @type {float}
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* @default 1
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* @since 3.0.0
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*/
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this.timeScale = 1;
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#paused
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.paused = false;
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#_active
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* @type {Phaser.Time.TimerEvent[]}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._active = [];
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#_pendingInsertion
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* @type {Phaser.Time.TimerEvent[]}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._pendingInsertion = [];
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/**
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* [description]
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*
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* @name Phaser.Time.Clock#_pendingRemoval
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* @type {Phaser.Time.TimerEvent[]}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._pendingRemoval = [];
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#boot
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* @since 3.0.0
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*/
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boot: function ()
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{
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var eventEmitter = this.systems.events;
@@ -41,6 +123,16 @@ var Clock = new Class({
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eventEmitter.on('destroy', this.destroy, this);
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#addEvent
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*
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* @return {Phaser.Time.TimerEvent} [description]
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*/
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addEvent: function (config)
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{
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var event = new TimerEvent(config);
@@ -50,23 +142,63 @@ var Clock = new Class({
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return event;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#delayedCall
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* @since 3.0.0
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*
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* @param {number} delay - [description]
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* @param {function} callback - [description]
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* @param {array} args - [description]
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* @param {object} callbackScope - [description]
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*
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* @return {[type]} [description]
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*/
53158
delayedCall: function (delay, callback, args, callbackScope)
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{
55160
return this.addEvent({ delay: delay, callback: callback, args: args, callbackScope: callbackScope });
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#clearPendingEvents
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* @since 3.0.0
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*
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* @return {Phaser.Time.Clock} [description]
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*/
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clearPendingEvents: function ()
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{
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this._pendingInsertion = [];
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#removeAllEvents
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* @since 3.0.0
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*
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* @return {Phaser.Time.Clock} [description]
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*/
63186
removeAllEvents: function ()
64187
{
65188
this._pendingRemoval = this._pendingRemoval.concat(this._active);
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67190
return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#preUpdate
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* @since 3.0.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*/
70202
preUpdate: function (time, delta)
71203
{
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var toRemove = this._pendingRemoval.length;
@@ -109,6 +241,15 @@ var Clock = new Class({
109241
this._pendingInsertion.length = 0;
110242
},
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#update
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* @since 3.0.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*/
112253
update: function (time, delta)
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{
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this.now = time;
@@ -164,7 +305,12 @@ var Clock = new Class({
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}
165306
},
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// Scene that owns this Clock is shutting down
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#shutdown
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* @since 3.0.0
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*/
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shutdown: function ()
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{
170316
var i;
@@ -189,7 +335,12 @@ var Clock = new Class({
189335
this._pendingInsertion.length = 0;
190336
},
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// Game level nuke
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/**
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* [description]
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*
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* @method Phaser.Time.Clock#destroy
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* @since 3.0.0
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*/
193344
destroy: function ()
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{
195346
this.shutdown();

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