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1.0.4 release
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README.md

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@@ -5,7 +5,7 @@ Phaser 1.0
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Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
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Version: 1.0.3 - Released: September 17th 2013
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Version: 1.0.4 - Released: September 18th 2013
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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Change Log
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Version 1.0.4 (September 18th 2013)
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* Small fix to Phaser.Canvas to stop it from setting overflow hidden if the parent DOM element doesn't exist.
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* Added Loader.setPreloadSprite(sprite, direction) - this will automatically apply a crop rect to the Sprite which is updated in line with the load progress.
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* A lot of changes inside the StateManager. State functions are now passed through link() which automatically creates the key Game properties (load, input, etc)
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* Fixed a bug in getFrameByName that wouldn't return the first frame in the array.
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* Updated Phaser.Rectangle.intersects to use x and y instead of left and top so it can be used to check Physics bodies overlapping.
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* Fixed issue in Cache where the Frame index wasn't being set correctly (thanks Cameron)
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* Fixed issue in Sprite where boundsY wasn't set (thanks Cameron)
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* For some reason there were 2 copies of the Canvas class in the build file - fixed, a few KB saved :)
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Version 1.0.3 (September 17th 2013)
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* FrameData.getFrameIndexes and getFrameIndexesByName refactored into a more versatile getFrames function.

build/phaser-min.js

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