@@ -11,9 +11,9 @@ var GetValue = require('../utils/object/GetValue');
1111/**
1212 * @classdesc
1313 * A Frame based Animation.
14- *
14+ *
1515 * This consists of a key, some default values (like the frame rate) and a bunch of Frame objects.
16- *
16+ *
1717 * The Animation Manager creates these. Game Objects don't own an instance of these directly.
1818 * Game Objects have the Animation Component, which are like playheads to global Animations (these objects)
1919 * So multiple Game Objects can have playheads all pointing to this one Animation instance.
@@ -303,7 +303,7 @@ var Animation = new Class({
303303 * @method Phaser.Animations.Animation#addFrame
304304 * @since 3.0.0
305305 *
306- * @param {[type ] } config - [description]
306+ * @param {string|object[ ] } config - [description]
307307 *
308308 * @return {Phaser.Animations.Animation } This Animation object.
309309 */
@@ -326,7 +326,7 @@ var Animation = new Class({
326326 * @since 3.0.0
327327 *
328328 * @param {integer } index - [description]
329- * @param {[type ] } config - [description]
329+ * @param {string|object[ ] } config - [description]
330330 *
331331 * @return {Phaser.Animations.Animation } This Animation object.
332332 */
@@ -436,7 +436,8 @@ var Animation = new Class({
436436 * @since 3.0.0
437437 *
438438 * @param {Phaser.Textures.TextureManager } textureManager - [description]
439- * @param {[type] } frames - [description]
439+ * @param {string|object[] } frames - [description]
440+ * @param {string } [defaultTextureKey] - [description]
440441 *
441442 * @return {Phaser.Animations.AnimationFrame[] } [description]
442443 */
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