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Removed the resize method.
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src/scene/Systems.js

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@@ -677,21 +677,6 @@ var Systems = new Class({
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this.events.emit('ready', this, data);
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},
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/**
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* Called automatically by the SceneManager if the Game resizes.
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* Dispatches an event you can respond to in your game code.
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*
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* @method Phaser.Scenes.Systems#resize
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* @since 3.2.0
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*
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* @param {number} width - The new width of the game.
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* @param {number} height - The new height of the game.
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*/
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resize: function (width, height)
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{
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this.events.emit('resize', width, height);
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},
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/**
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* Shutdown this Scene and send a shutdown event to all of its systems.
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* A Scene that has been shutdown will not run its update loop or render, but it does

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