We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 6d8b6b1 commit de5fed7Copy full SHA for de5fed7
1 file changed
src/scene/Systems.js
@@ -677,21 +677,6 @@ var Systems = new Class({
677
this.events.emit('ready', this, data);
678
},
679
680
- /**
681
- * Called automatically by the SceneManager if the Game resizes.
682
- * Dispatches an event you can respond to in your game code.
683
- *
684
- * @method Phaser.Scenes.Systems#resize
685
- * @since 3.2.0
686
687
- * @param {number} width - The new width of the game.
688
- * @param {number} height - The new height of the game.
689
- */
690
- resize: function (width, height)
691
- {
692
- this.events.emit('resize', width, height);
693
- },
694
-
695
/**
696
* Shutdown this Scene and send a shutdown event to all of its systems.
697
* A Scene that has been shutdown will not run its update loop or render, but it does
0 commit comments