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Copy file name to clipboardExpand all lines: README.md
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* New: StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
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* New: World.visible boolean added, toggles rendering of the world on/off entirely.
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* New: Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
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* New: Added Group.iterate, a powerful way to count or return child that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
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* Fixed: Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
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* Fixed: Input Keyboard example fix (thanks Atrodilla)
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* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
Copy file name to clipboardExpand all lines: resources/Project Templates/Basic/index.html
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<head>
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<metacharset="UTF-8" />
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<title>Phaser Basic Project Template</title>
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<scriptsrc="phaser.min.js"></script>
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<scriptsrc="Boot.js"></script>
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<scriptsrc="Preloader.js"></script>
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<scriptsrc="MainMenu.js"></script>
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window.onload=function(){
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// Create your Phaser game and inject it into the gameContainer div.
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// We did it in a window.onload event, but you can do it anywhere (requireJS load, anonymous function, jQuery dom ready, etc - whatever floats your boat)
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// We did it in a window.onload event, but you can do it anywhere (requireJS load, anonymous function, jQuery dom ready, - whatever floats your boat)
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