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src/sound/webaudio/WebAudioSoundManager.js
@@ -72,13 +72,6 @@ var WebAudioSoundManager = new Class({
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*/
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this.destination = this.masterMuteNode;
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- /**
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- * Is the Sound Manager touch locked?
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- *
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- * @name Phaser.Sound.WebAudioSoundManager#locked
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- * @type {boolean}
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- * @since 3.0.0
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- */
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this.locked = this.context.state === 'suspended' && 'ontouchstart' in window;
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BaseSoundManager.call(this, game);
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