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Docs fix
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src/input/InputPlugin.js

Lines changed: 3 additions & 4 deletions
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@@ -1966,14 +1966,13 @@ var InputPlugin = new Class({
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/**
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* When set to `true` the global Input Manager will emulate DOM behavior by only emitting events from
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* the top-most Game Objects in the Display List.
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*
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* If set to `false` it will emit events from all Game Objects below a Pointer, not just the top one.
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* the top-most Scene in the Scene List. By default, if a Scene receives an input event it will then stop the event
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* from flowing down to any Scenes below it in the Scene list. To disable this behavior call this method with `false`.
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*
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* @method Phaser.Input.InputPlugin#setGlobalTopOnly
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* @since 3.0.0
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*
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* @param {boolean} value - `true` to only include the top-most Game Object, or `false` to include all Game Objects in a hit test.
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* @param {boolean} value - Set to `true` to stop processing input events on the Scene that receives it, or `false` to let the event continue down the Scene list.
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*
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* @return {Phaser.Input.InputPlugin} This InputPlugin object.
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*/

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