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* @param {boolean} value - `true` to only include the top-most Game Object, or `false` to include all Game Objects in a hit test.
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* @param {boolean} value - Set to `true` to stop processing input events on the Scene that receives it, or `false` to let the event continue down the Scene list.
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* @return {Phaser.Input.InputPlugin} This InputPlugin object.
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