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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -130,31 +130,30 @@ Phaser.Pointer = function (game, id) {
130130 this . screenY = - 1 ;
131131
132132 /**
133- * @property {number } rawMovementX - The horizontal raw relative movement of pointer in pixels since last event.
134- * @default
135- */
133+ * @property {number } rawMovementX - The horizontal raw relative movement of pointer in pixels since last event.
134+ * @default
135+ */
136136 this . rawMovementX = 0 ;
137137
138138 /**
139- * @property {number } rawMovementY - The vertical raw relative movement of pointer in pixels since last event.
140- * @default
141- */
139+ * @property {number } rawMovementY - The vertical raw relative movement of pointer in pixels since last event.
140+ * @default
141+ */
142142 this . rawMovementY = 0 ;
143143
144144 /**
145- * @property {number } movementX - The horizontal processed relative movement of pointer in pixels since last event.
146- * @default
147- */
145+ * @property {number } movementX - The horizontal processed relative movement of pointer in pixels since last event.
146+ * @default
147+ */
148148 this . movementX = 0 ;
149149
150150 /**
151- * @property {number } movementY - The vertical processed relative movement of pointer in pixels since last event.
152- * @default
153- */
151+ * @property {number } movementY - The vertical processed relative movement of pointer in pixels since last event.
152+ * @default
153+ */
154154 this . movementY = 0 ;
155155
156-
157- /**
156+ /**
158157 * @property {number } x - The horizontal coordinate of point relative to the game element. This value is automatically scaled based on game size.
159158 * @default
160159 */
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