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src/cameras/2d/Camera.js

Lines changed: 3 additions & 3 deletions
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@@ -156,7 +156,7 @@ var Camera = new Class({
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/**
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* Is this Camera visible or not?
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*
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*
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* A visible camera will render and perform input tests.
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* An invisible camera will not render anything and will skip input tests.
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*
@@ -1265,14 +1265,14 @@ var Camera = new Class({
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/**
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* Sets the visibility of this Camera.
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*
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*
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* An invisible Camera will skip rendering and input tests of everything it can see.
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*
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* @method Phaser.Cameras.Scene2D.Camera#setVisible
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* @since 3.10.0
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*
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* @param {boolean} value - The visible state of the Camera.
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*
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*
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* @return {this} This Camera instance.
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*/
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setVisible: function (value)

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