@@ -91,7 +91,7 @@ var Container = new Class({
9191 this . position = 0 ;
9292
9393 /**
94- * [description]
94+ * Internal Transform Matrix used for local space conversion.
9595 *
9696 * @name Phaser.GameObjects.Container#localTransform
9797 * @type {Phaser.GameObjects.Components.TransformMatrix }
@@ -100,7 +100,7 @@ var Container = new Class({
100100 this . localTransform = new Components . TransformMatrix ( ) ;
101101
102102 /**
103- * [description]
103+ * Internal temporary Transform Matrix used to avoid object creation.
104104 *
105105 * @name Phaser.GameObjects.Container#tempTransformMatrix
106106 * @type {Phaser.GameObjects.Components.TransformMatrix }
@@ -128,6 +128,50 @@ var Container = new Class({
128128 */
129129 this . _sortKey = '' ;
130130
131+ /**
132+ * Internal value to allow Containers to be used for input.
133+ * Do not change this value. It has no effect other than to break input.
134+ *
135+ * @name Phaser.GameObjects.Container#displayOriginX
136+ * @type {number }
137+ * @private
138+ * @since 3.4.0
139+ */
140+ this . displayOriginX = 0 ;
141+
142+ /**
143+ * Internal value to allow Containers to be used for input.
144+ * Do not change this value. It has no effect other than to break input.
145+ *
146+ * @name Phaser.GameObjects.Container#displayOriginY
147+ * @type {number }
148+ * @private
149+ * @since 3.4.0
150+ */
151+ this . displayOriginY = 0 ;
152+
153+ /**
154+ * Internal value to allow Containers to be used for input.
155+ * Do not change this value. It has no effect other than to break input.
156+ *
157+ * @name Phaser.GameObjects.Container#scrollFactorX
158+ * @type {number }
159+ * @private
160+ * @since 3.4.0
161+ */
162+ this . scrollFactorX = 1 ;
163+
164+ /**
165+ * Internal value to allow Containers to be used for input.
166+ * Do not change this value. It has no effect other than to break input.
167+ *
168+ * @name Phaser.GameObjects.Container#scrollFactorY
169+ * @type {number }
170+ * @private
171+ * @since 3.4.0
172+ */
173+ this . scrollFactorY = 1 ;
174+
131175 this . setPosition ( x , y ) ;
132176
133177 this . clearAlpha ( ) ;
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